
First Person Shooter "Escape - From Death!" was developed in nine weeks. I mainly worked on textures, props, and environment.
Real-Time Strategy In "Exploitation", I made concept art, the GUI graphics aswell as the 3d models and textures for the colonists.
Space Shooter "From Space" is a space adventure that combines ocean creatures and and American 50's vibe to the art style. I worked mainly on concept art, 3d models for the asteroids and the mothership. ![]()
Turn-based Strategy "Sherwood Smackdown" was our last project in the first year of The Game Assembly. I worked on concept art, the levels, and all of the props and environment. I also made a few models and 2d art. ![]() Shoot-em-up "Tuffa Uffe" is a diablo-inspired game with a nordic theme. I made the hero "Tuffa Uffe", the GUI, props and levels. ![]() Point-and-click In "Theodor's Dreamland", i worked on concept art, level design, 2d- and 3d art. |
